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Cuphead Usability Review

posted on , by Unknown

Cuphead is a classic run and gun game developed and published by StudioMDHR Entertainment. The player assumes the role of Cuphead, a character who unwisely makes a deal with the devil. Cuphead must collect the souls of the devil's debtors to retain his own. The game's controls are simple - move, dash, jump, shoot, and switch weapons - it's the gameplay that's the difficult part. ...

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Trials & Errors to Resume in October

posted on , by Unknown

Hello, readers. And long time no chat. I needed to take a long break from Trials & Errors, but I'll be starting it back up again in October. Have any games you'd like me to review? Feel free to provide them in the comments, or on Twitter @keshiekay. Thanks, and chat soon - Kels ...

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The Evolution of UI: An Exploration of the Elder Scrolls Series

posted on , by Unknown

The Elder Scrolls series, by Bethesda Softworks, has been in the gaming scene since 1994. In the past 22 years, the game's graphics and user interface have changed tremendously, from The Elder Scrolls Arena (1994) to The Elder Scrolls Online (2014). This post explores how the interface has changed over time and with new technology. The first two installments in this series, The ...

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Usability & Car Accidents: Thoughts After a Fender Bender

posted on , by Unknown

And now for a break from our scheduled programming about video games, about something completely different: car accidents. Over the Thanksgiving holiday weekend, my boyfriend and I got into a car accident halfway through our 8 hour drive from Western New York. It was a minor fender bender, where our front bumper swung open like a door and our left headlight got smashed, and their car got ...

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Tips and Tutorials: The Usability of In-Game Guidance

posted on , by Unknown

From single-key side-scrollers like Canabalt to flight simulators, video games are complex. As such, over time, game designers have created ways to teach users how to control and play their games. Some of these methods require extensive effort on the player's part, like reading a manual, wiki, or having to Google answers undefined keywords.  Boo. Hiss. (I dislike reading manuals ...