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Three Days Usability Review

posted on , by Unknown

Three Days, by Gore Pixel Games, is a survival game in which the player has 72 hours to escape an island contaminated by deadly mutation agent called SCP. Collect resources and craft items to build a boat to flee before the island is bombed to prevent the spread of SCP to the mainland. As an Early Access game, there's a lot of work to be done in Three Days. The game's primary problem ...

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6 Usability Lessons Learned From PAX East

posted on , by Unknown

PAX East was much louder and cooler than I expected. Last month, I got the opportunity to attend as both a general convention-goer (Saturday) and as a volunteer (Sunday) with Perception by The Deep End Games. In my last post, Guerrilla Usability For Game Developers, I recommended that developers try to get usability feedback at conventions. Now, having done this myself, I have some ...